Milestone have tried to freshen up the career mode with a couple of new features, including the option to participate in press and media days to earn extra experience points to spend on new gear and parts. Once in the 450 leagues you can keep track of your on-going rivalries to ensure that you’re always one step ahead of your arch nemesis – it’s like Stewart/Reed ’09 every time you play! You can race through the 250 East and West championships, picking up sponsors along the way and making sure you achieve the goals set by them. Once again, the career mode is an awesome experience. You’ll be able to make your pixel powered bikes look and perform exactly how you’ve always dreamed. With approximately 3,000 customisation options for your gear, bike, parts, accessories and even the look of your personal avatar the possibilities here are quite literally limitless. It’s so cool for us moto gamers to finally have our own ‘FIFA’ so to speak (and we’ve been getting them twice a year with the MXGP and Supercross franchises, lucky us!).Ĭustomisation is a big part of the new game. These are just some of details that, in my opinion, make the Milestone games so great. Supercross 2 adds to these details with the addition of Jeff Emig joining Ralph Sheheen as the introduction voices, the flag marshals actually waving the yellows after you inevitably wreck trying that quad-quad combo that shouldn’t be attempted, and there’s even a race announcer in the background yelling about your race exploits to the digital crowds. The detail that Milestone put into their games to make them as lifelike and realistic as possible is just nuts. Which, as always, is a dream come true for the hard-core moto gamers out there. Meaning that we’ve got all the stadiums, tracks, bikes, teams, liveries, gear and (most of) the riders from the 2018 season.
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